| +Yaboo |
| Wednesday Dec 06th,2006 at 6:09 pm |
Yaboo is a game I made using C# and the BooGame library for higher end graphics. It is similar to Tetris since is has falling blocks that you must place before the block hits the ground however this game is based on colors. You want to get three or more of the same color in a row either vertically, horizontally or diagonally. In which case they disappear the rest of the blocks fall to the floor. If someone removes only 3 blocks at once they will get less points then someone who waits and is able to remove 5 blocks at the same time.
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| +Ski Stunt ST w/ Editor |
| Wednesday Dec 06th,2006 at 6:23 pm |
Ski Stunt Simulator is a great little physics game where everything is controlled with the mouse which gives you far more control then buttons. The maps for the game were straight text files and I grew sick of the original levels so I set out to make my own program to edit the maps. SkiStuntST as it's called is the original Ski Stunt plus 4 maps I've made and a 5th level that gets updated when you use the map editor. There is an included text file (SSME.txt) that should help you get started with the editor. The editor is far from finished and I'm currently working on a much better one but this one works for now.
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| +Pawn Wars |
| Wednesday Dec 06th,2006 at 6:30 pm |
Pawn Wars is the game I made for my CapStone project while at SunyIT. It is an original Chess variant thought up by some friends of mine and I while on a snowboarding trip. It is either 2 player or 4 player. The name came from the fact that every place starts with pawns. If there are only 2 players then each player gets 8 pawns and if there are 4 players each player gets 4 pawns and you are automatically teamed up with the player on the opposite side of the board from your 4 pieces. Each pawn has a direction is is facing and can only move that way and attack on it's respective diagonal. When you attack an enemy your pawn turns and is now going the same way the pawn it attacked was. When a pawn reaches the edge it gets to promote to either King, Rook, Bishop or Knight. I ended up taking Queens out because they were a bit too powerful. This was made before I had programmed any sort of gui so in the beginning it asks for info in the console. I'd love to eventually remake it using my own GUI class.
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| +Chess |
| Wednesday Dec 06th,2006 at 6:42 pm |
This was originally an attempt at making a working Chess AI however I was never able to overcome some obstacles to make it pick good moves. It would make some pretty rediculous moves so for the demo I took out the ability to have the computer make a move. There are still some things missing from this and eventually I plan on redoing it. For now pieces can move regardless of whose turn it is except they can only make legal moves. Pieces cannot promote so a full game for the most part cannot take place. Also there is no checkmate. Essentially this is just a Chess sandbox if you will that allows you to do whatever you want except illegal moves.
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| +FlipSide Solver |
| Friday Apr 20th,2007 at 8:46 am |
FlipSide is a little puzzle game that I found a while back. Since we found the game noone I've seen has been able to solve it and it really got me wondering if it could be solved. Since I know no techniques on how to solve it my only choice was a brute force solver. This is more then JUST a solver though. It tells you the moves needed to solve it so if you have your game in your hands you can walk through the moves. Also a cool feature that might help some people learn is to press 'r' this will find a random board however many moves ahead you specify. This means that if you press 'r' and then input '2' the board it changes to can be solved in a maximum of 2 moves.
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